Medicine pf2e

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Medicine pf2e. Chapter 4: Variant Rules / Magic Item Variants Automatic Bonus Progression Source Gamemastery Guide pg. 196 This variant removes the item bonus to rolls and DCs usually provided by magic items (with the exception of armor's item bonus) and replaces it with a new kind of bonus—potency—to reflect a character's innate ability instead.

This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. Supported by an official partnership with Paizo Inc. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. and much more!

Nefreet wrote: Battle Medicine does take two hands, because using a Healer's Kit requires two hands, and you use a Healer's Kit to Treat Wounds, which is what you're doing when you use Battle Medicine. You are not using Treat Wounds when you preform Battle Medicine, you are simply using the same DCs and results.The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously …Medicine skill on it's own is really bad for "easy, resourceless, out of combat healing". You fail the roll (which isn't unlikely with the climbing DC) or critfail and you cannot heal that person for an hour, an hour is a long time. ... My groups for 3 pf2e games all frequently have situations where they only have 10m or 30m between scenes that ...Pretty much yes. Any of those can work really great. The dedication of alchemist would be the weakest, but any of these options and also being trained in medicine is a combo for a great out of Combat healer. All you really need is someone who takes the medicine feats and has a healer kit. If you're wanting in combat, the cleric with healing ...Throughout the world, there are many religions that do not believe in medicine, including parts of the Old Order Amish faith, parts of the Old Order Mennonites faith and the Christ...PF2E decided to focus on the Treat Wounds action instead of resting. With this in mind, the party can be back to full with perhaps a short break, perhaps a few hours, and only need to rest to regain spell slots or 1/per day abilities. You really need someone in the party to get a high medicine skill to have close-to guaranteed success for the ...

Disease SourceGamemastery Guide pg. 118An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.Saving Throw DC 14 Fortitude; Onset 10 days; Stage 1 clumsy 1 (1 week); Stage 2 clumsy 2 and can’t speak (1 day); Stage 3 paralyzed with spasms (1 day); Stage 4 death.Estimating an Item's Bulk. SourceCore Rulebook pg. 272 4.0 As a general rule, an item that weighs 5 to 10 pounds is 1 Bulk, an item weighing less than a few ounces is negligible, and anything in between is light. Particularly awkward or unwieldy items might have higher Bulk values. For example, a 10-foot pole isn't heavy, but its length makes ...ITS useful. I think it is always helpful to have 2 with Battle Medicine. I personally think 2 PCs trained in med is the bare minimum. I say yes, it's worth it, because if you are on a time crunch, 20min vs 40 minutes for a short rest can make a huge difference.When you use Medicine to Administer First Aid , instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally's frightened or sickened condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect ...Natural Medicine isn't a trap, not by far. a +2 bonus to the Treat Wounds is very nice, and not too abusable, because it depends on where the adventure is, and even as intended, having someone able to treat wounds is important, and nature is on so many different classes it's an easy feat to drop into a party and have it pay off.Additive 2 Alchemist SourceAdvanced Player's Guide pg. 107 2.0 Frequency once per round Trigger You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level. By adding a special catalyst, you transform a healing elixir into a topical projectile. You grant the elixir the bomb trait.The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.Critical Success You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and ...

Even if you're focusing on Battle Medicine I would really recommend Continual Recovery as it helps heal up your big brute out of battle far more effectively. 10 minutes of immunity vs. 1 hour provides you with much more chances to heal up even if …While you hold it, you gain a +1 item bonus to Medicine checks. Activate [two-actions] command, Interact; Frequency once per hour; Requirements You have the Battle Medicine action; Effect You use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day. This short bronze rod has the form of a serpent ...Medicine skill on it's own is really bad for "easy, resourceless, out of combat healing". You fail the roll (which isn't unlikely with the climbing DC) or critfail and you cannot heal that person for an hour, an hour is a long time. ... My groups for 3 pf2e games all frequently have situations where they only have 10m or 30m between scenes that ...General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat. Rare: This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is ...The medicine-based skill feats are pretty potent when it comes to finding alternative ways to heal, and being able to pick a skill feat at every level lets rogues pick these up faster. You don't even need a high wisdom modifier as long as you have Assurance(in Medicine) ... During a short time during the PF2E game that one of my groups was ...Medicine (Wis) Legacy Content Source Core Rulebook pg. 248 4.0 You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge. Recall Knowledge about diseases, …

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Medic - Medicine. Nantambu Chime-Ringer - Arcana/Occultism. Oozemorph - Occultism and Ooze Lore. Pathfinder Agent - Any skill, plus Pathfinder Lore. Pirate - Sailing Lore. Red Mantis Assassin - Stealth and Assassin Lore. Runescarred - Arcana and Thassilon Lore. Student of Perfection - Acrobatics/Athletics and Warfare Lore. Trick Driver - Drive ...Bearded devils can cause an effect called Infernal Wound: A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.Estimating an Item's Bulk. SourceCore Rulebook pg. 272 4.0 As a general rule, an item that weighs 5 to 10 pounds is 1 Bulk, an item weighing less than a few ounces is negligible, and anything in between is light. Particularly awkward or unwieldy items might have higher Bulk values. For example, a 10-foot pole isn't heavy, but its length makes ...Legacy Content. SourceCore Rulebook pg. 240 4.0 Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier.Item Bonuses for Acrobatics - Common Items.Even if you're focusing on Battle Medicine I would really recommend Continual Recovery as it helps heal up your big brute out of battle far more effectively. 10 minutes of immunity vs. 1 hour provides you with much more chances to heal up even if you can't effectively succeed each time.2. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. Mortal Healing LOGM. 2. You grant greater healing when the gods don't interfere. Treat Condition APG. 4. You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition.

Chirurgeon Legacy Content Source Core Rulebook pg. 73 4.0 You concentrate on healing others with alchemy. You start with the formulas for two common 1st-level alchemical elixirs with the healing trait (like lesser antidote, lesser antiplague, or minor elixir of life), in addition to your other formulas. You can use your proficiency rank in Crafting for anything that requires a proficiency rank ...Natural Medicine (Feat 1) General, Skill. Prerequisites trained in Nature. You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat …Practice medicine The entire marshal archetype , which includes complex tactical and coordination based abilities, one of which involves effecting creatures with your intimidation skill. My point is that the concentration trait on the demoralize action feels incredibly arbitrary, and the barbarian has no clear thematic reason not to be able to ...So Battle Medicine avoids the use of a healer's tools because it doesn't reuse Treat Wounds activity but a Treat Wound-like Medicine check during combat. And this is also allowed, albeit 1/day, outside of combat? However, that lack of healer's tool requirement really breaks when you add Godless Healing as your main self-healing. Is the removal of healer's tools really sanctioned by the game?The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.Legacy Content. You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silversheen spoils quickly, so once you open a vial, you must use it all at once, rather than saving it. For the next hour, the weapon or ammunition counts as silver instead of its normal precious material (such as cold iron ...Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. You’ve studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you’re a master in Medicine, you ...application. Author Wanderer's Guide. Link wanderersguide.app. Create and share character builds using core rules and homebrew materials, plus gamemaster tools. A collection of tools, utilities, and other essential resources for playing and mastering Pathfinder Second Edition. Get the most out of the Pathfinder 2e tabletop role playing game.

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Medicine in any form, even it’s most primitive requires extensive knowledge of anatomy, drugs and remedies (herbal, arcane, alchemical, or otherwise synthetic), and in many cases specialized tools for diagnosis and treatment. ... This is also an exceedingly good point, and I forgot that PF2e has a recall knowledge action associated with each ...Yeah, if you can reach 95% success on medicine checks - it's better than assurance, but without - not really. Mostly because crit scaling for medicine is bad, as you only add 2 more dice even when flat part is 30+. ... (I know, has been a huge debate since pf2e released) then nothing I said applies. Reply reply More replies More replies.So at 2nd level if you have 18 wisdom, with risky surgery you will have the following bonuses expert level +4, level 2 =+2 , risky surgery +2 , wisdom +4. Total bonus =+14 you would.need a 6 to crit succeed. Always go for the lower success if you know you might fail. I ran a war priest with medic dedication so always went for the lower checks ...SourceCore Rulebook pg. 505 4.0 On most topics, you can use simple DCs for checks to Recall Knowledge. For a check about a specific creature, trap, or other subject with a level, use a level-based DC (adjusting for rarity as needed). You might adjust the difficulty down, maybe even drastically, if the subject is especially notorious or famed.An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the bless spell's emanation radiates 5 or more feet outward from the caster. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or ...The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it— and an agonizing death to those who take it too lightly."Normal unsigned Healing options like Battle Medicine, and the Witch's Life Boost also work fine on creatures with Negative Healing." In a vacuum this is technically correct. It's the Undead trait that makes these things not work on Undead. A Dhampir has Negative Healing but would be able to benefit from either of these effects just fine. So even if multiple PCs have the ability to treat wounds, only one of them can attempt the check per hour. That means the PC with the highest check will always make the attempt. So the only reason for another PC to train in medicine is as a backup healer in the case the main healer goes down, or if there’s a time crunch. PF2E decided to focus on the Treat Wounds action instead of resting. With this in mind, the party can be back to full with perhaps a short break, perhaps a few hours, and only need to rest to regain spell slots or 1/per day abilities. You really need someone in the party to get a high medicine skill to have close-to guaranteed success for the ...The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.

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Talent Show: A PF2e Skill Feat Guide. Hello folks! Blammit here, author of Divine Gift: A Guide to the PF2e Oracle. Last summer I noticed a comment on Zenith's 2e Guide to the Guides requesting a skill feat guide, so …Ayushmaan Pharmaceuticals - Offering PF2 CURE Medicine For Piles, Packaging Type: Hdpe Bottle at Rs 1100/bottle in Gwalior, Madhya Pradesh.Mortal Healing. The Laws of Mortality originated in the Garundi nation of Rahadoum as a response to the Oath Wars, a series of internecine conflicts that were tearing the nation's society apart. The fundamental principle behind the Laws is a relatively simple assertion that deific aid—even the best intentioned—ultimately comes at too high ...Medicine Handbook: PF2 Skill Guide – RPGBOT. The Medicine Skill The Medicine Skill indicates your abilities to apply mundane medical knowledge to everyday …This article covers the remastered version of the Witch. For help with the legacy Witch, see our Legacy Witch Handbook. The Witch is a spellcaster granted power by a mysterious Patron. The Witch’s core features are very close to the Wizard, and their spellcasting works very similarly, but your choice of Patron Theme allows you to select …Scrolls. SourceCore Rulebook pg. 564 4.0 A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can ...Eagle Eye Elixir (1 hour), Goggles of Night (sight only) Dancing Scarf, Maestro's Instrument, Persona Mask, Virtuoso Musical Instrument. Moonstone Diadem, Sun Wheel, Thurible of Revelation (5gp to activate for 1 hour) Choker of Elocution. Clandestine Cloak, Cloak of Elvenkind, Shadow (rune) Coyote Cloak.r/Pathfinder2e. • 2 yr. ago. “Got a medical license?”: Rolling Medicine with Intelligence is possible? Advice. I don’t wish to open the debate of “Medicine should be …OP • 2 yr. ago. That was actually already the thought with doing this, because they already have to invest the far more valuable skill increases to master to get them both this way, meaning it's just a bit of lightening the load, and you still need more skill feat investment to get the other good skill feats like battle medicine. 1. TubaKorn6471. ….

Feb 9, 2023 ... The Rogue Thief: PF2e #2. d4: D&D Deep Dive•45K ... Leaving DND 5e for Pathfinder 2e | PF2e Guide ... Pathfinder (2e): The Medicine Skill. How It's ...So other party members can treat you, or each other, even when immune to your battle medicine. Also, on a tangent, summoner and eidolon are different entities, so a summoner can then receive 4x battle medicine from each medic per hour, if eidolon given godless healing skill feat. 2x per entity. 3. Stealth checks against creatures outside the affected room. Diplomacy. Experimental Clothing. +1. 2. Adventuring Gear. No. At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense. Deception. Chirurgeon Legacy Content Source Core Rulebook pg. 73 4.0 You concentrate on healing others with alchemy. You start with the formulas for two common 1st-level alchemical elixirs with the healing trait (like lesser antidote, lesser antiplague, or minor elixir of life), in addition to your other formulas. You can use your proficiency rank in Crafting for anything that …Level-Based DCs. SourceCore Rulebook pg. 503 4.0 When you're determining a skill DC based on something that has a level, use Table 10-5 to set the DC. Find the level of the subject, and assign the corresponding DC. Since spells use a 1-10 scale, use the Spell Level column for them. Use these DCs when a PC needs to Identify a Spell or ...Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps. Roll a d20 and identify the modifiers, bonuses, and penalties that apply. Calculate the result. Compare the result to the difficulty class (DC). Determine the degree of success and the effect.r/Pathfinder2e. • 4 yr. ago. teh_stev3. Interaction of Natural medicine with Battle Medicine. Core Rules. If you have both feats (ref, Battle Medicine, Natural Medicine ), can you …Prerequisites trained in Nature; Natural Medicine The plants around you can provide more remedies than the finest hospital or temple, and you are skilled in their use. Horizon Walker Dedication Feat 2 Source Advanced Player's Guide pg. 177 2.0 Prerequisites trained in Survival Many long for the open road, but you prefer the trackless wild.However, the animated bones of dragons, giants, and other great beasts make for dangerous foes. Powerful living creatures can retain some of their might and intellect upon returning as a skeleton. Some necromancers turn their strongest enemies into skeletal undead servants, assuming they can keep control of them. Medicine pf2e, Child Care When treating infants, the NPC can use their Midwifery Lore skill in place of Medicine, and can use Medicine's trained actions on infants. Find Footing [one-action] (concentrate) The NPC attempts an Architecture Lore, Engineering Lore, or similar skill check to find a stable path across uneven ground., Having master in Medicine is not a high price, it is one of the best skills on the game anyway. Share. Follow edited Jul 20, 2022 at 18:16. answered Jul 20, 2022 at 12:36. András András. 64.3k 39 39 gold badges 201 201 silver badges 428 428 bronze badges \$\endgroup\$ 2. 2, Here it is: /* This is a script that automates the Treat Wounds or Battle Medicine skill. It returns 3 (or 2) chat messages: 1. A shout-out. 2. The result of the medicine check. 3. The result according to the degree of succes of the medicine check (no message if the check is a failure), 32 votes, 35 comments. true. As far as I'm aware all the undead player options get the Undead trait, which says that undead creatures don't benefit from healing effects. Battle Medicine has the Healing trait, so it is a healing effect, and as such should not be able to affect undead despite not requiring a living target. That being said, the Undead trait also has an outdated description on the ..., The consensus seems to be that you CAN use Treat Wounds via Natural Medicine even if you are Untrained in Medicine, since that seems to be in the spirit of how it was written However, you apparently can't/shouldn't allow the same PC to take higher-level feats like Continual Recovery unless they actually are Expert in Medicine (not Nature)., Any character class trained in Medicine can Treat Wounds, which generally heals 2d8 hp in 10 minutes. You attempt one use per hour, so multiple hours can heal multiple times. ... 18 hp at level 5 and so on, given the way focus spells work and scale in PF2e. To recharge 1 point in your Focus pool you need to spend 10 minutes in prayer and you ..., The "Draw, stow or pick an item" (table 6-2 on page 273) is listed as 1 or 2 hands and an interact action. Using a bandolier aids with making that interact action as part of the base action (battle medicine, for example), but doesn't change the number of hands requirement. All of the above doesn't actually answer the quest - except ruling out ..., The Champion is a big, tanky brute with some divine flavor. Capable of both withstanding and dealing great amounts of damage, the champion is a well-rounded Defender with a great theme and interesting mechanics. However, the champion adheres to either end of the good/evil alignment axis, so the Champion can often feel unwelcome in a party of ..., Pretty much yes. Any of those can work really great. The dedication of alchemist would be the weakest, but any of these options and also being trained in medicine is a combo for a great out of Combat healer. All you really need is someone who takes the medicine feats and has a healer kit. If you're wanting in combat, the cleric with healing ..., Deities. SourcePlayer Core pg. 35Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous, and could cause a god to revoke their blessings). Each deity below has their name and title, followed by a short ..., Randall James February 12, 2023. This is our first practical guide for Pathfinder 2e skills. We decided to start with the Medicine Skill because, unlike in some other systems, the Medicine Skill in Pathfinder 2e is an immensely useful part of the game. We’ll be going through skill by skill so if you have a thought on what skills you want to ..., When using Natural Medicine to Treat Wounds, you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness.If you spend a batch of herbs in wilderness, you gain a +4 circumstance bonus instead. Gravelands Herbalist Feat 4 Legacy Content Uncommon Archetype Source Knights of Lastwall pg. 81 ..., Deities. SourcePlayer Core pg. 35Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous, and could cause a god to revoke their blessings). Each deity below has their name and title, followed by a short ..., The zombie is the first note in a symphony of dead flesh. Along with skeletons, they are the sturdy, reliable base of any masterpiece and an artist who fails to master these simple tools is not worth notice. One can hear the joyous sounds of the symphony in the low moans and creaking bones of a zombie legion., Relationships. Aesocar appreciates the bounty Jaidi grants the empire, and the scientific acumen of Amaznen, but disagreed with the latter's disregard for morality.He despises Sicva for spreading diseases. 1. Church of Aesocar. Aesocar's clerics provide healing for all in need, and were responsible for eradicating many diseases in the Age of Legend.In addition to divine magic, the church of ..., The Enhancement mechanic is central to the Automaton's Ancestry Feats. You will get at most two Enhancements at levels 9 and 17, so your choices of feats to enhance are precious and impactful. With Ancestry Feats at levels 1, 5, 9, 13, and 17, and two feats sunk into getting enhancements, you'll be able to enhance just two of your three ..., Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Point. that is, you are not using Treat Wounds. You are using a Medicine check, that has the same DC as Treat Wounds would have, but it is not Treat Wounds., The critical success entry in treat wounds states. The target regains 4d8 Hit Points, and its wounded condition is removed. There is no mention of the static bonus in the entry, so on a critical success with godless healing/mortal healing you would recover the 4d8 Hit Points plus any of the static bonuses you have acquired. Reply., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Herbalist There is a more recent version of this background. Click here to view. As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly., An Add-on Module for Foundry Virtual Tabletop. Author: esheyw Project Source: Project URL Versions 11+ (Verified 11.315) Last Updated 2 months, 3 weeks ago. A collection of macros and helper functions for PF2e macros and modules to make use of., Healer's Gloves Item 4SourceCore Rulebook pg. 612 4.0 Price 80 gp Bulk L. SourceCore Rulebook pg. 612 4.0 Price 700 gp Bulk L The gloves provide a +2 bonus and restore 4d6+15 Hit Points. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine ..., He has 30 days of downtime at his disposal and decides to work at a prestigious local tea house. The GM decides this is a 5th-level task if Harsk wants to assist the tea master, or a 2nd-level task if he wants to serve tea. Harsk chooses the tougher task, and the GM secretly sets the DC at 20. , Legacy Content. You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). https://docdro.id/TMYa6hb. , Battle Medicine states: . Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. From a 'rules as written' (RAW) perspective, it only talks about restoring HP, and doesn't say anything about doing damage. It also isn't treat wounds. So it comes down to whether you can restore 'negative HP', which I ..., Natural Medicine (Feat 1) General, Skill Prerequisites trained in Nature You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds, including higher Nature proficiency letting you attempt more difficult checks. It doesn't replace Medicine for uses of the skill other than Treat Wounds or for feat prerequisites., Druidic Orders. SourcePlayer Core pg. 125Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in ..., That way people understand the rationale for changes and can replace historically equivalent material (for example, 3rd parties may wish to switch from SRD to Pf2e Remastered and ORC License such as if they are still using SRD 3.5 and are tied to the OGL for that reason) which is in some cases the PFRPG term as well (same OGL issue; also ..., You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition. If a creature has multiple conditions from this list, choose one. Attempt a counteract check against the condition, using your Medicine modifier as your counteract modifier and the condition's source to determine the DC., Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. You zealously monitor a patient's progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not ..., Eidolons Source Secrets of Magic pg. 58 1.1 PFS Note Eidolons are not PCs, so they do not count as PCs for effects that scale based on the number of PCs or players. Eidolons and summoners share a pool of actions. As a result, for Victory Point/success counting systems that allow each PC a limited number of chances to roll, either the summoner or the eidolon can attempt each check.